﻿using System;
using System.Collections.Generic;
using SobrietyEngine.Actor.Builders.UDMF;

namespace SobrietyEngine.Actor
{
    static public class RegisterBuildersWithFactory
    {
        public static void Register()
        {
            //UDMF Builders
            ActorFactory.Register(new UDMFMapBldr());
            ActorFactory.Register(new UDMFWallBldr());
            ActorFactory.Register(new UDMFWallQuadBldr());
            ActorFactory.Register(new UDMFSectorBldr());
        }
    }
}
